![]() ![]() However, it’s quite easy to use this in a similar way to the Scene/Game views in Unity. In CRYENGINE the Sandbox Editor (the equivalent to Unity’s editor) is already running a version of your game - this is started as soon as you load your level in CRYENGINE. In CRYENGINE the Editor (called the Sandbox Editor) is more of a lightweight wrapper around your game - this means that you can run your game in standalone mode during development. In Unity you can run the game inside the Editor and then produce a build when you want to run the game standalone. However, there are some subtle differences that you need to be aware of. Creating a ProjectĬRYENGINE and Unity have similar concepts when considering a project. In CRYENGINE V, the Properties Panel exposes properties of selected objects, while larger editing tasks are undertaken in the Perspective Window. ![]() In Unity, the Inspector Tab is used to edit selected assets in your project. It covers the basic differences between Unity and CRYENGINE V and discusses how to port existing assets to CRYENGINE V from Unity.įocus is made on using CRYENGINE V's C# support as this will be most similar and appropriate for Unity users, however much of the content in this guide also applies to C++ projects as well. This guide provides an overview of the CRYENGINE V interface from the standpoint of a Unity user. ![]()
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